//=============================================================================
// FlameNade
//=============================================================================
class FlameNadeW extends NadeW;

#exec OBJ LOAD FILE=KF_GrenadeSnd.uax

simulated function Explode(vector HitLocation, vector HitNormal)
{
	local PlayerController  LocalPlayer;

	bHasExploded = True;
	BlowUp(HitLocation);

	// Incendiary Effects..
	PlaySound(sound'KF_GrenadeSnd.FlameNade_Explode',,100.5*TransientSoundVolume);

	if ( EffectIsRelevant(Location,false) )
	{
		Spawn(Class'KFIncendiaryExplosion',,, HitLocation, rotator(vect(0,0,1)));
		Spawn(ExplosionDecal,self,,HitLocation, rotator(-HitNormal));
	}

	// Shake nearby players screens
	LocalPlayer = Level.GetLocalPlayerController();
	if ( (LocalPlayer != None) && (VSize(Location - LocalPlayer.ViewTarget.Location) < (DamageRadius * 1.5)) )
		LocalPlayer.ShakeView(RotMag, RotRate, RotTime, OffsetMag, OffsetRate, OffsetTime);
	Destroy();
}

simulated function HurtRadius( float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation )
{
	local actor Victims;
	local float damageScale, dist;
	local vector dir;
	local int NumKilled;
	local KFMonster KFMonsterVictim;
	local Pawn P;
	local KFPawn KFP;
	local array<Pawn> CheckedPawns;
	local int i;
	local bool bAlreadyChecked;


	if ( bHurtEntry )
		return;

	bHurtEntry = true;

	foreach CollidingActors (class 'Actor', Victims, DamageRadius, HitLocation)
	{
		// don't let blast damage affect fluid - VisibleCollisingActors doesn't really work for them - jag
		if( (Victims != self) && (Hurtwall != Victims) && (Victims.Role == ROLE_Authority) && 
			!Victims.IsA('FluidSurfaceInfo') && ExtendedZCollision(Victims)==None )
		{
			if( (Instigator==None || Instigator.Health<=0) && KFPawn(Victims)!=None )
				continue;
			dir = Victims.Location - HitLocation;
			dist = FMax(1,VSize(dir));
			dir = dir/dist;
			damageScale = 1 - FMax(0,(dist - Victims.CollisionRadius)/DamageRadius);

			if ( Instigator == None || Instigator.Controller == None )
			{
				Victims.SetDelayedDamageInstigatorController( InstigatorController );
			}

			P = Pawn(Victims);

			if( P != none )
			{
				for (i = 0; i < CheckedPawns.Length; i++)
				{
					if (CheckedPawns[i] == P)
					{
						bAlreadyChecked = true;
						break;
					}
				}

				if( bAlreadyChecked )
				{
					bAlreadyChecked = false;
					P = none;
					continue;
				}

				KFMonsterVictim = KFMonster(Victims);

				if( KFMonsterVictim != none && KFMonsterVictim.Health <= 0 )
				{
					KFMonsterVictim = none;
				}

				KFP = KFPawn(Victims);

				if( KFMonsterVictim != none )
				{
					damageScale *= KFMonsterVictim.GetExposureTo(Location + 15 * -Normal(PhysicsVolume.Gravity));
				}
				else if( KFP != none )
				{
					damageScale *= KFP.GetExposureTo(Location + 15 * -Normal(PhysicsVolume.Gravity));
				}

				CheckedPawns[CheckedPawns.Length] = P;

				if ( damageScale <= 0)
				{
					P = none;
					continue;
				}
				else
				{
					//Victims = P;
					P = none;
				}
			}
			if(Victims.IsA('KFHumanPawn'))
				DamageAmount*=0.3;
			Victims.TakeDamage(damageScale * DamageAmount,Instigator,
								Victims.Location - 0.5 * (Victims.CollisionHeight + Victims.CollisionRadius)
								* dir,(damageScale * Momentum * dir),DamageType);

			if( Role == ROLE_Authority && KFMonsterVictim != none && KFMonsterVictim.Health <= 0 )
			{
				NumKilled++;
			}

			if (Vehicle(Victims) != None && Vehicle(Victims).Health > 0)
			{
				Vehicle(Victims).DriverRadiusDamage(DamageAmount, DamageRadius, InstigatorController, DamageType, Momentum, HitLocation);
			}
		}
	}

	if( Role == ROLE_Authority )
	{
		if ( NumKilled >= 8 && Instigator != none && Instigator.PlayerReplicationInfo != none &&
			 KFSteamStatsAndAchievements(Instigator.PlayerReplicationInfo.SteamStatsAndAchievements) != none )
		{
			KFSteamStatsAndAchievements(Instigator.PlayerReplicationInfo.SteamStatsAndAchievements).Killed8ZedsWithGrenade();
		}

		if ( NumKilled >= 4 )
		{
			KFGameType(Level.Game).DramaticEvent(0.05);
		}
		else if ( NumKilled >= 2 )
		{
			KFGameType(Level.Game).DramaticEvent(0.03);
		}
	}
	bHurtEntry = false;
}

defaultproperties
{
     Damage=80.000000
     MyDamageType=Class'PerksSimHostOrg.DamTypeFlameNadeW'
}
